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PLAY'S · Card · 12 Sep 2026

The card that punishes you for defending

Duel Masters is built on shields that fight back. Break one, the defender draws it; if it has Shield Trigger, they cast it free. That single rule is why players sit on lethal boards doing nothing.

B-Reishu Raid was designed against that rule. It removes shields without letting the defender have them — and takes another one every time they cast a Trigger anyway.

The card

"B-Reishu" Raid

Civ Fire Cost 7 Power 7000 Race Beat Jockey Exists on paper No
B・A・D 2May be played for two less. If you do, it is destroyed at end of turn. Speed AttackerCan attack the turn it arrives. Double BreakerBreaks two shields per attack. On playor when your opponent casts a spell without paying its cost — put one of their shields into the graveyard. G・G・GIf your hand is one card or fewer, your Fire creatures of cost 7 or less are not destroyed (while their power is above zero).

It is a PLAY'S original. No paper printing exists; it was made for the digital game, released in the 36th set in mid-2026.

Three shields for five mana

B・A・D drops the cost from seven to five in exchange for dying at end of turn. Since the card is a Speed Attacker, it attacks first and dies afterwards — the drawback costs you almost nothing on the turn you want it.

1shield burned on arrival 2shields broken by the attack 3gone, for five mana, from one card

Play it against an opponent on one shield and the game ends on the spot: the burn takes the last shield, the attack goes through as a direct attack.

Why burning is not breaking

This is the part that does not translate Breaking a shield puts it in the defender's hand. Burning puts it in the graveyard. Same shield gone, but one of them hands your opponent a card and possibly a free spell, and the other does not.

Every attacking deck in this game is paying a tax to the defender. Burn does not pay it.

Shield burn is rare, and rarer still on a cheap aggressive creature. Beat Jockey, the race this card belongs to, does not normally do it at all.

The clause that made people angry

Read the trigger condition again: on play, or when your opponent casts a spell without paying its cost.

In practice that means Shield Triggers. Your opponent breaks your shields, you cast a Trigger to defend yourself — and that costs you another shield.

The shield burn is there as an answer to defensive decks, but it carries a problem: it risks removing the comeback element from the card game. Garrett, writing on note, June 2026 — paraphrased

The objection is structural rather than about power level. Shield Triggers exist so that the player being attacked has a chance. A card that charges you for using them removes the floor.

And then he took it back

A month later, the same writer added a line to the top of that article:

B-Reishu Raid turned out to be a good card. I sincerely apologise for directing that much hostility at it, and at Dina. Same article, appended 1 July 2026 — paraphrased. Dina is the character the card belongs to

Worth stopping on. A public retraction, left attached to the original criticism rather than replacing it. The prediction that the card would break the format did not hold; the writer said so, in the same place, without deleting what he had written first.

Where it stands now

The deck built around it is the most-played deck in ranked play — 19.8% of 420 games recorded on 5 September. Full list here. The official pre-Grand Prix column calls it the previous format's champion and notes that it punches through defensive decks.

It has form. At Battle Arena 2026 Summer in July, the Raid deck was submitted by over 30% of entrants — in both the first and second preliminary rounds. Nearly one deck in three, at the game's flagship tournament.

The complaints have not stopped, and they are specific:

Honestly, Raid is why I lost motivation to play. Lionel Krone at least goes in five-colour decks and is fun to build around — Raid should have been nerfed or restricted based on its Battle Arena submission rate. A post from 11 September, paraphrased and anonymised

The distinction there is the interesting part. Both cards are format-defining; only one is resented. The argument being made is that Lionel Krone can be built around in several ways, and Raid does one thing to you.

How to play against it

Not advice from experience — this is what the Japanese guides point at, collected:

Why it exists

PLAY'S rebalances rather than ports, and it prints cards the paper game never had. This one reads like a deliberate answer to a format problem: defensive decks were dominant, and Shield Triggers were the reason.

Whether the answer was proportionate is what people have been arguing about since June. The card's critic decided it was. The player who quit over it decided it was not. Both of them are looking at the same card.

Sources

Card text is described rather than reproduced. Terms are defined in the glossary.

Corrected 12 September The first version said the cheap B・A・D copy would destroy itself at end of turn and could simply be waited out. That is wrong when G・G・G is active — the same protection that stops removal also stops the self-destruction, so with an empty hand the five-mana copy stays on the board. Also added the Battle Arena submission figure, which is the evidence behind the calls for a nerf.

Corrections and questions

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