PLAY'S · Reference · 14 Sep 2026
Where PLAY'S differs from the paper game
PLAY'S is not a port. It shares the card pool's history and most of its rules, but several things were changed on purpose — and one of them changes how every deck is built.
Useful in both directions: for paper players trying the app, and for anyone reading Japanese paper coverage and wondering whether it applies.
The one that matters most
This is the deepest change in the game. Multicolour decks that would be unplayable on paper work here, because the colour requirement is a yes-or-no check rather than a running cost. What it does to deckbuilding.
Two caps that do not exist on paper
Evolution creatures are the exception worth knowing: they stack onto a creature already there, so they can be played into a full board.
You never read your own deck
Most paper search effects — and mana or graveyard recovery too — were converted into this when they came across. It exists to keep turns short.
It is usually a clean tutor and occasionally not. Few decks run six or more different cards meeting the same condition, so in practice you generally see what you were after. But the ceiling is real, and a card that reads like a guaranteed search on paper is not one here.
The cards themselves are edited
Cards are not transcribed from paper. Weak ones are strengthened and strong ones are cut back, and abilities are sometimes added or moved — an effect that triggered on attack in paper may trigger on arrival here.
A card's reputation in paper does not transfer. Something that was never played on paper can be central here, and the reverse happens just as often.
PLAY'S prints originals with no paper equivalent, including cards that are currently format-defining. If you cannot find a card in a paper database, that may be why.
Paper's Hall of Fame does not govern PLAY'S. The app maintains its own, and can do something paper cannot: rather than restricting a card, it can rewrite it and leave it at four copies. Both lists are in the glossary.
What does carry over
Most of it. The turn structure, shields going to the defender's hand, Shield Trigger, blocking as a keyword, summoning sickness, the forty-card deck and the four-copy limit are all the same game. The basics are here, and the construction rules here.
So a paper player is not starting over. The rules will feel familiar; the card evaluations will not.
Reading Japanese coverage
デュエプレ ≠ デュエマ
the two are covered separately, by different sites, and the terms are not interchangeable
Japanese sources are strict about this, and it is worth matching them. デュエプレ means this game; デュエマ means paper. A card guide, a tier list or a ruling written for one may simply not apply to the other — not because it is outdated, but because it is about a different game.
Sources
- The mana civilization rule, the ten-card hand limit, the seven-card battle zone limit and the fact that card abilities are revised: Kamigame's page comparing PLAY'S with the paper game.
- Evolution creatures being playable into a full board: the same source's rules guide.
- Search and Super Search showing three and five distinct cards respectively: the official PLAY'S card-rules FAQ. That most paper search effects were converted into this, and that the reason was turn length: the Duel Masters Wiki entry on the mechanic.
- That paper card evaluations do not transfer: a Japanese analysis comparing current PLAY'S decks against their paper counterparts, which concludes the two are separate games.
- The separate restriction list and its ability to rewrite rather than restrict: the official PLAY'S announcements for it.
Rules are described here in plain English rather than reproduced. Card names follow the community English patch where it has one.
Corrections and questions
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