PLAY'S · Rules · 1 Oct 2026
Six ways to make a card stop existing, all patched on 1 October
The publisher keeps one running notice of known issues and edits it in place. It was updated on 30 September with twenty-four issues — six days after set 37 arrived — and again on 1 October to record that the fix for all twenty-four went live at about 18:30 that evening. One of them could lock the new story chapter. One cancelled an attack made with the set's own keyword. Six of them removed a card from the game altogether.
What the notice says
- 24
- addressed in this round — the notice records the fix going live at about 18:30 on 1 October.
- 10
- listed separately as already fixed before this round.
- 7
- still open — five are display problems, two change what happens in a game.
Whether the notice was reworded or whether this page read it wrongly cannot be checked now. The publisher edits this one notice in place and no earlier copy is archived — which is the first thing this page said about it.
The notice now carries one date: it says the fix was reflected in the game at about 18:30 on 1 October. This page describes the ones that connect to what this site has already written about; it does not reproduce the list.
The pattern worth naming
Six of the twenty-four end the same way. The Japanese is どのゾーンにも存在しなくなる — "ceases to exist in any zone".
They are reached by different routes — a field card moved while its destination zone is full, a creature put into play by a spell and then destroyed, gods moved after a mass summon, a spell revealed by a creature that then leaves, the bottom card of a face-up shield stack, and a Twinpact card the opponent sends to the graveyard with a replacement effect as you cast its spell half. Different cards, different triggers, same result.
The ones that touch this site's coverage
EPISODE 37 is the story chapter released with the set on 24 September. It is the newest thing in the game and it can soft-lock.
J Change is one of the keywords this site documented when the set was revealed. This is the first confirmed bug in it.
This is the field card the Magic Tools decks are built on — the family that won the Grand Prix and led the new format for its first three days.
What this is, and what it is not
A digital card game publishing a bug list after a set is normal. Twenty-four issues listed six days after the set shipped, and patched the day after the list went up, is a number without much meaning on its own — there is no baseline here to compare it against, and the same notice records ten fixes.
What was worth reporting is which ones they were. The story chapter written for the set could stop. A keyword introduced by the set had a confirmed interaction that cancelled your attack. And the engine card of the most-played deck family could be removed from the game by a zone-limit edge case. All three were in the batch fixed on 1 October.
Sources
- All counts and descriptions: the publisher's running known-issues notice, as updated 1 October 2026, and read again on 3 October. The counts are of the bullet points in each of its three sections; the list itself is not reproduced here.
- That EPISODE 37 is the story chapter released alongside the set on 24 September: the calendar.
- J Change, and what it does: the glossary and the set coverage.
- Magic Tools in the current format: the encounter-rate record.
- Card names are given in Japanese where this site has not confirmed an English name. Effects are described in plain English rather than reproduced.
Corrections and questions
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